Play Together, Play Smart
Together with our partner Electronic Arts, we surveyed 2,000 parents to find out more about how they interact with their children’s gameplay. The infographic below highlights the insights from the research.

Gaming research insights
The infographic highlights children’s gaming habits, parents’ involvement in children gaming experiences and the potential benefits this interaction can have on children overall experience.
A mobile-first gaming generation
- The research shows that half (50%) of kids are now playing games on their phones every day.
- 44% of children are playing sandbox games like Minecraft, The Sims and Roblox
- More boys than girls play simulation games (FIFA) and shooter games but there is an even split when it comes to sandbox games
Who are they playing with?
- 60% of children are playing with friends from school
- 27% of children are playing with their siblings
- 24% say their children play with a parent, this drops to 14% for children aged 14-16
How are children communicating with people they play within the game?
Children are not just communicating via in-game chat functions but off-platform too, with over a quarter of children using WhatsApp and text messaging to communicate with other players.
Parental involvement
Dads participate more with their children’s gaming than mums; 30% of dads play computer games with their children most of the time, +9%pts more likely than mums (21%).
Parents have told us that they are most concerned about the amount of time their child is spending gaming, becoming addicted and sharing personal data.
Six in 10 (63%) worry their kids are spending too long playing on their devices (up from 44% in 2019). Over half (52%) are concerned about their kids’ video gaming with strangers (up from 38% in 2019), and 45% fear their child being bullied when playing (up from 40%).
More dads say they game with their kids, and they are also more likely than mums to recognise the concerns of gaming, particularly around notifications received when gaming (+24%pts), spending in games and in-game purchases (both +23%pts).
Gaming safely and responsibly
Encouragingly many parents actively talk to their children about how to game online safely. Two in five (42%) talk to their child about safe gaming and only 37% have set up parental controls.
However only a third of parents have said they have set parental controls on their consoles and games. Of those who haven’t, 58% are unaware of parental controls, they don’t know how to set them up or find it too difficult.
Understanding and usage of PEGI ratings
PEGI ratings is a system used to ensure that entertainment content, such as games, but also films, tv shows or mobile apps, is clearly labelled with a minimum age recommendation based on the content they have.
- 74% say they are a useful guide
- 72% say PEGI ratings are necessary
- 41% say they would let their kids play regardless
- Only 29% of parents check PEGI ratings of games
74% of parents who play with their kids say it helps their child be creative (versus 42% who don’t), and 72% say it helps with their child’s concentration (versus 39%).
Nearly seven out of 10 (69%) say it builds self-confidence and a similar number (67%) believe it helps in social development – this is more than double the amount compared to parents who don’t play video games with their kids.