What is Habitica? What parents need to know
Habitica is a wellbeing app that gamifies the user’s life, turning tracking habits and completing personal tasks into an RPG game.

In this guide
What is Habitica?
Habitica is a habit and productivity app that turns the user’s life into a role-playing game (RPG). It does this by letting users create a list of tasks that they want to achieve, such as studying or cleaning, and then rewarding them with experience points or gold for completing these objectives.
Making the user’s life into a game can motivate them to develop positive habits in an enjoyable way, and streak rewards encourage consistency in maintaining these habits.
Habitica is available on desktop browsers, Android and iOS. The app is free to download and use, although a subscription plan is available for £4.79/month or £46.49/year. This subscription largely gives users access to cosmetic benefits like special pets and armour, and so a subscription is not required to benefit from the app.
Habitica has a rating of PEGI 3.
How it works
When starting Habitica, users will first be asked to create their character. This is a gender-neutral character, with users being able to select their hair, skin tone and accessories such as glasses or wheelchairs. Users then input what their goals are, such as improving their work performance, exercising more or being creative.
Completing tasks
Once they customise their characters and goals, users can begin setting their objectives. These are separated into three different categories: Dailies, Habits and To-Do List.
These tasks involve:
- Dailies – Tasks that the user aims to complete every day, such as brushing teeth or making their bed. Failing to complete these tasks will cause the user’s character to take damage.
- Habits – Habits are chores that the user aims to complete regularly, but not every day like dailies. This could be cleaning their room or playing a sport.
- To-Do List – This is for tasks with a due date, such as an essay that needs to be handed in. No penalty is given if the task is not completed in time, but more rewards are given the longer the To-Do List item was in the list.
Completing these tasks will earn users gold and experience points (XP).
Virtual and real-world rewards
Earning gold and XP allows users to buy new weapons and armour for their character.
They can also use the gold to purchase real-world rewards. For example, a user can put a reward into their app, such as ‘have an ice cream’, which they must earn a certain amount of gold to redeem. This gives the feeling of having earned these treats through completing productive chores.
Losing health points
Users can also set goals that seek to avoid negative habits rather than develop positive ones, such as ‘no soft drinks today’ or ‘no doomscrolling’. A reward is not given for these tasks. Instead, the user’s character will lose health if they engage in the bad habit.
The user’s character will also lose health each day that the user doesn’t log in and complete their Dailies. Once their health reaches zero, the character dies and will lose gold and XP before respawning.
Interacting with others
Habitica has social features. Users can message and team up with friends and other players and then go on quests with them. These quests involve fighting bosses, where each task a player completes each day does damage to the boss, and every incomplete Daily causes damage to the team. This can motivate children to complete their tasks so that they don’t let down their team.
See how one mum uses Habitca with her young children
My family’s been using an app called Habitica. You can just go to habitica.com, and you’ll be able to set up an account for this app. This is a way that has helped my kids keep track of some of the things that they need to do. My kids are pretty young, they are five and seven, and so they are not able to necessarily keep track of the assignments that they get or chores that I’d like them to get done, and this helps them keep track of things that they need to do while I continue to work and also helps motivate them with a reason to get them done. The way Habitica works is each person creates their own character. They start out looking something like this little guy here in the purple, pretty plain, and as they accomplish tasks, they earn experience points and health points and continue to level up with each thing they get done. As they level up, they’ll be able to choose a different class, which will give them different powers. Like this is my son’s character, he’s been able to collect some pets and grow them to be a mount, so he rides a purple wolf right now, and he has some skills which allow him to cast some spells. As a family, we have what’s called a party, and you can see these other party members up here, and we are able to go on quests together to fight bad guys or find different prizes within the app.
The way we use it is there are three different sections, well, four different sections if you count the rewards, but let me give you a quick overview of what each one is. First of all are habits. Habits are generally things that you want to, they’re little things that you want to be better about doing or want to discourage doing. So if I want my kids to drink more water, I can make a habit here. So for each glass of water they drink, they would get to add a little plus, and that gives them a little bit of experience points and adds up towards their gold up here, which they can use towards rewards. Rewards could be something that helped build their character, but it can also be things that I give them. So we can add custom rewards here, like saving up to get $25 to buy something from one of their favorite stores or getting to eat a piece of candy out of a usual circumstance. So habits help build towards that. So these are generally positive things, but I do also have a few things here for just general hit points. So you can see these are negatives instead, and if it’s something small or something big, I’ve got just listed here a few different ideas for what I would use these for. But if it’s something small like whining or bickering with each other, I might give them a hit point, or if we have a really hard day, they might get some bigger hit points, and we can say, hey, this is impacting our quest as a party, let’s work together and let’s help restore each other’s health. But this is just another way that if your child is maybe reward-motivated, this might be a way to help with some of those situations that sometimes come up. For the most part though, we really just focus on these positives here. This next section here called Dailies, these are things that repeat on a regular basis. So it might be every day, it might be once a week, it might be once a month, but these are things that we want recurring. Now, I don’t use a lot of these because what happens if you leave something unchecked in a daily is you do get hit points against you, and that will lower your health level, and if you go all the way down to zero for your health, you will go down a level and you’ll lose a piece of equipment. Now, for my kids, we don’t do a lot of these, but you can see here, here’s the things they’ve checked off so far for the day. They do have some things that they need to do every day, so these are generally small things that I have expectations for, and then what happens is as they check them off, they disappear off their list. Then I’ll just go ahead and check this one off for you, and watch in the upper right corner, you can see that we gained some gold, some experience points, and some damage to a boss that we’re currently fighting together. So they’re able to see which things they need to get done. So I have simple things like cleaning up after lunch, cleaning up after breakfast, feeding the pets, those types of small repetitive things I’ll use for dailies, but beyond that, I don’t use much in dailies.
Most of the things we use are in To-Dos. So To-Dos I have for school tasks and for chores for that day. So let me go ahead and scroll down, and I’ll show you some of the chores I already added. Chores for tomorrow. So some of the things I’m the kids to work on, and this is just for one of my children to help put away any laundry or maybe bring up dirty laundry. I want them to mop tomorrow, empty the dishwasher, and you can also have checklists. So I want him to clean the powder room, and what does that mean? So I want him to tidy the counter, wipe the counter and sink, check, is the towel clean, is there a clean towel in there, and is there any toilet paper in there? So he has a checklist of things to work through. Now, if your kids are pre-readers, they may not be able to get through this list on their own, but if you use the same things over and over, they’ll start to recognize some of these things, and you can always add emoji as well, and that can help make it a little easier to identify vacuuming which rooms they have to vacuum. Then we get into the school stuff. So you can see we actually have a school assignment that was intended for today but wasn’t, wasn’t gotten to, which is okay, so it’s there for tomorrow, and we can see that it should be a higher priority. Now, as we add things, what we can do is format using something called markdown, and if I click on this, you can see a little guide for how to format using markdown, but this allows us to have larger text, italicized, bold, even adding images, you can link to images that are online, different ways of formatting, adding links. Okay, so I’m able to use this. So when I get something from his teacher, I just copy and paste it in here, and then I use this hash sign here is for an h1 header, and that makes a larger text, and then I also have a link here. So when I save this, you can see I have a clickable link now that my son is able to click on, and he can hear the recording that his teachers provided, and he knows he has a nice large visual of what these characters look like. He’s in a Mandarin class, and then he has a checklist to work through, so he can check them off as he gets each word done, links to math games, so he knows how to click on this link that opens up the math game he’s used to from school, and then another assignment here. So let me go ahead and show you one. So I’m going to copying went over from an email from the teacher, so I’m going to say this is for his Bible class. I’m just going to paste in what we have, and I can make it an h1 header by using a hash sign for the line, and then I can also, I’m going to copy the link from the email, and I can use the markdown formatting here, and what you’ll do is you do the square brackets around the text that you want to add the link to, and then you can use the parentheses directly after that for the link, and then that allows me to link directly to the file. Okay, so then and then I can also rank it from easy to hard, trivial to heart, and this is practicing his memory verse, so I’m going to go ahead and medium, and that’s going to be for tomorrow. It’s saved, and now you can see he has a clickable link, and he’ll be able to practice that, that’ll bring him straight to the file that his teacher has made for him. Then I’ll add his Zoom meetings here as well and links to that, not that he’ll necessarily be able to type in his password and everything, if the kids are a little older that might be easy for them, but this also gives it a quick reference for my husband or I if we’re helping. So that’s how we use the habits, the dailies, and the to-dos to help motivate and get through each day, and that’s been really helpful for us. The favorite part for the kids is this inventory section here. So I’m going to go ahead and show you this is items. So as they accomplish their tasks, instead of just gold, every once in a while they will find an egg or a hatching potion or food items. What they can do is they have pets that they are able to hatch. So when they get eggs, they can use a different hatching potion to hatch a different type of pet, and as they feed it food, and especially if they pick a food that the animal likes, this little health bar will go up, and once it’s all the way full, they will have a mount that they can ride instead of just a pet. So that’s one of their favorite parts is being able to find and raise pets. That’s the extent of the interaction is literally just feeding it and then getting it to be a mount, so it’s not like a game where you interact and play with a pet, but you do get to have it as part of your icon, and so they seem to really enjoy that part of it. In addition to that, they can also level up their equipment. As they get more gold, they can buy different things for their character, which is a lot of fun too. So the kids have had a lot of fun with this. We’ve really enjoyed it and look forward to continuing to use it for chores as a way to have them help around the house and be motivated to do it.
Habitica parental controls
Habitica does not have built-in parental controls. Despite the PEGI 3 rating of the app, users of Habitica must be at least 13 years old.
Controls can be set using the device’s in-built parental controls, giving parents the ability to set screen-time limits on Habitica. Learn how to set these controls with our step-by-step parental control guides.
If you are concerned about letting your child use Habitica without parental controls or want to let your younger child use it to motivate them to complete their chores, you could let them have an account which you control on your device. Doing this, you can let your child create their character and use the app while supervised, and you check off their tasks when they complete them.
Benefits of Habitica
- Helps build positive habits
- Can break negative habits
- Fun and engaging for older children and teens
- Streaks and Dailies encourage consistency
- Free version has all features needed
- Social features mean kids can play with friends
What to watch out for
Habitica is rated as being suitable for all audiences, and it can have a positive effect on users’ wellbeing and productivity. However, there are some risks on the app that parents should be aware of.
The social features of Habitica are the biggest risk to children who use the app. They can join parties with and be messaged by people they have never met. These strangers could be any age and could have ill intentions. There is an option to disable private messages, but as there are no parental permissions needed.
If your child uses Habitica, let them know about the importance of not sharing private information with strangers. Support them in developing their critical thinking skills so that they can recognise any suspicious behaviour by other users.
Due to its gamified nature, Habitica could lead to an increase in your child’s screen time. You can use the device’s in-built parental controls to set time limits on the app, and you can also get advice for helping your child balance their screen time in our screen time advice hub.
While Habitica is a wellbeing app that can support a user’s mental health, there is a chance that some children might be stressed by the pressure to log in and complete their Dailies each day. Encourage them to not overwhelm themselves with too many tasks at once, so that maintaining their habits is attainable.