Gaming is a huge part of children’s lives and like many other activities, it brings with it a number of opportunities and risks. This research looks at parents’ views of their children’s relationship with gaming, across all devices and platforms.
See our summary of findings infographic to learn more about parents’ views on gaming.
Internet Matters CEO Carolyn Bunting and Three UK CEO David Dyson provide insight on the state of gaming in the UK and highlight the collaborative nature of the new partnership.
This section outlines the key findings from the research highlighting the following:
This section provides insight into the research methodology which includes a quantitative survey to provide robust data and qualitative online community to get further insight.
This section captures how children of different ages games, on and offline and across devices. It also provides stats on the frequency and types of games children play.
This section identifies ways that children interact with gaming outside of the game itself. It also outlines certain activities that parents are concerned that may put children at risk.
To understand the online safety concerns specific to gaming, we asked parents to rank a series of potential risks. This section outlines these risks and levels of concern.
See what parents tell us are the benefits of letting their children game. Many of the responses are centered around skill development.
This section looks at the ways parents mediate and their levels of understanding of what their children are doing while gaming. More than half of parents with tweens and teens believe they have a firm grasp on what their limits are for gaming time.
In this section, we look at parents views on what type of support they need in order to help children develop good online gaming habits. There is a high expectation from the industry to offer them the tools they need to support their children with over a third expressing a need for more support.
See more articles and resources to keep your child safe online.