The Online Together Project

A part of Solve for Tomorrow

This interactive tool has been designed by Internet Matters and Samsung to help support all young people, their parents and carers, to develop critical thinking skills and encourage a positive and inclusive culture online.

The first phase of the tool focuses on tackling gender stereotypes. The content has been reviewed and supported by teachers and experts from Global Diversity Practice.

About Solve for Tomorrow

Solve for Tomorrow is Samsung’s global citizenship programme, created as part of Samsung’s ongoing commitment to support the next generation of innovators through education.

In the UK, through Solve for Tomorrow, Samsung is giving every young person the opportunity to use technology to tackle some of society’s most challenging issues within the themes of Education, Sustainability, Diversity, Equity and Inclusion and Social Isolation. A year round programme of courses, workshops, mentoring and competitions connects young people develops their confidence and skills for them to take forward in life. Read more here.

Online safety and digital citizenship underpins every product or service at Samsung, and therefore Samsung is committed to understanding and educating young people and their families as to how to use technology as a force for good, at any age.

What you need to know about the interactive tool

This tool has been developed to:

  • Help children and young people (from six years and over) be prepared to respond to experiences they may encounter online
  • Encourage confidence when using connected technology, regardless of background
  • Be suitable for children and young people to use alone, together with their peers, in the classroom or at home
  • Promote learning and conversation on the topics
  • Work in support of the RSE curriculum and UKCIS Educating for a Connected World
How does it work?

The Interactive tool offers young people and parents the opportunity to test their understanding of the topic and build their critical thinking through encouraging conversations.

Here are the instructions to use the tool:

Choose an age level to play

Each informative quiz has 10 – 12 age-specific questions. Select the age-specific tab that best suits you or your child’s age. Give yourself between 15 – 30 mins to play to get the best out of it.

Playing solo

Answer the questions and take a moment to review the learn and discuss section to get tips to build your knowledge.

Playing as a team

This is a great way to play! Player 1 will be asked to answer the question first followed by player 2. After you have both answered the question, you’ll be shown how well you did. We’d encourage you to pause after each question to chat through the discussion question(s) to make it more engaging.

Who is it for?

  • Young people – aged under 11, 11-13, and 14+ to develop the tools and skills to defy barriers online
  • Parents – to facilitate learning and conversation around the subject matter together with their child(ren)
  • Schools and youth groups – to support learning in the Relationships & Sex Education curriculum and UK Council for Internet Safety Educating for a Connected World

Why is it important?

In an ever-connected world, it is important to support young people to understand others’ viewpoints, help young people feel empowered and supported in their experiences with others online and, for the tool’s first topic, to challenge negative preconceptions of gender stereotypes online.

In developing these tools, Samsung and Internet Matters aim to support both children, young people and their families to:

  • think about how words and actions can impact others,
  • show how to interact with others the way they would want to be treated; and
  • demonstrate the best ways to respect and value other people’s opinions by showcasing the things that can be done to contribute to gender equality online.

Reviewed and supported by Global Diversity Practice

Getting started

Start the skills journey by choosing the age of the young person.

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